Cover art: Tahl Kaminer
Roadmaps and Blueprints for Object-Oriented Programs
|Chapter 3:||An overview of Codecharts|
|Chapter 4:||UML vs. Codecharts|
|Chapter 7:||Modelling large programs|
|Chapter 11:||Modelling design patterns|
|Chapter 17:||LePUS3 in classical logic|
Copyright (C) John Wiley and Sons, 2011
New Modelling Language Visualizes Programs Clearly and Precisely
Popular software modelling notations visualize implementation minutiae but fail to scale, to capture design abstractions, and to deliver effective tool support. Tailored to overcome these limitations, Codecharts can elegantly model roadmaps and blueprints for Java, C++, and C# programs of any size clearly, precisely, and at any level of abstraction. More practically, significant productivity gains for programmers using tools supporting Codecharts have been demonstrated in controlled experiments.
Hundreds of figures and examples in this book illustrate how Codecharts are used to
Tools supporting Codecharts are also shown here to
The book includes two main parts:
Practice (Part I) offers experienced programmers, software designers and software engineering students practical tools for representing and communicating object–oriented design. It demonstrates how to model programs, patterns, libraries, and frameworks using examples from JDK, Java 3D, JUnit, JDOM, Enterprise JavaBeans, and the Composite, Iterator, Factory Method, Abstract Factory, and Proxy design patterns.
Theory (Part II) offers a mathematical foundation for Codecharts to graduate students and researchers studying software design, modelling, specification, and verification. It defines a formal semantics and a satisfies relation for design verification, and uses them to reason about the relations between patterns and programs (e.g., "java.awt implements Composite" and "Factory Method is an abstraction of Iterator").